![]() LDA.b #$7F $02DF74 |\ Set timer for the flame. Now store the properties of our new sprite Decrement slot and store back to pointer ORA.b #$05 $02F98E ||| Palette to use for the Sumo Bros. LDA.w $02F904,y SumoBroFlameTiles,y $02F97D |\ Store tile number.ĪSL $02F989 || Store YXPPCCCT, and X flip every 4 frames. loop CODE_02F993 $02F975 || If its Y offset was negative, skip the tile. LDA.w $02F8FC,y $02F972 || Set the tile's Y position.īMI. ![]() STZ.w !cluster_num,X $02F93C | Erase the sprite. Org $02DF6E erroneous SEC for y high positionĪutoclean JML FixSumoFlame1 fix 8-block-off hitbox %define_base2_address(cluster_x_high,$1E3E) %define_base2_address(cluster_x_low,$1E16) %define_base2_address(cluster_y_high,$1E2A) ![]() %define_base2_address(cluster_y_low,$1E02) If read1($00FFD5) = $23 check if the rom is sa-1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |